ANIM 202 Animation IStudents explore the basic principles of animation to develop an understanding of character and performance. Emphasis is placed on the analysis of actions. Prerequisite: DRAW 200.
ANIM 218 Stop Motion IIn this course, students explore a wide range of stop motion styles, materials and techniques including clay, object and puppet animation, utilizing both tabletop and multi-plane setups. Students are encouraged to develop a personal approach while exploring possibilities in character design, armature and set building, lighting, special effects and camera/motion capture techniques. Prerequisite: ANIM 202 or FILM 100 or FILM 101 or FILM 102.
ANIM 223 History of AnimationThis course focuses on the history and aesthetics of animation, with references to related arts such as live-action cinema, puppetry and comics. Screenings include a wide range of commercial and experimental works produced throughout the world. Students create small projects and written works pertaining to course topics. Prerequisites: ARTH 110, CMPA 110.
ANIM 230 Action AnalysisThis course concentrates on human and animal movement. Students explore issues of anatomical motion relevant to the animation industry, such as skeletal pivot points, figure weight, balance and momentum, through gestural, automatic and other drawing-in-motion techniques. Prerequisite: ANIM 202.
ANIM 250 Digital Form, Space and LightingTopics covered throughout this course include the theories of 3-D space, surface modeling, rendering, lighting and procedures for texture mapping. Students develop and construct 3-D computer models and sets. Prerequisite: CMPA 100 or CMPA 110.
ANIM 252 Animation IIBuilding on principles learned in Animation I, students are introduced to animating in 3-D, with an emphasis on character performance. Students may choose to specialize or further develop their skills in 2-D or 3-D animation. Prerequisite: ANIM 202.
ANIM 270 Principles of Screen DesignScreen design is fundamental to animation communication. In this course, students expand upon traditional media skills and animation craft, by adding the element of screen design. Through individual approach and expression in traditional and digital media, students communicate by juxtaposing and sequencing imagery to develop a sense of artist-audience construct and consequence. Prerequisite: ANIM 202.
ANIM 280 3-D Character Set-up and AnimationThis course explores the basic principles of modeling and rigging as applied to a series of very different characters. Students explore basic tools and apply them to various anatomical problems to find modeling and rigging solutions for character motion. Major emphasis is placed on proper identification of controls for the end user. Prerequisite: ANIM 252.
ANIM 312 2-D Animation ProductionUsing perspective and other traditional design attributes to create a variety of shot compositions, students in this course learn the business of staging, posing and animating action in a sequential layout to create effective visual narrative. This course develops the student's ability to rough, block and animate 2-D shots in sequence to meet the goals of the script to tell a story. Prerequisite: ANIM 280.
ANIM 313 3-D Animation ProductionThrough the process of learning to assemble the components necessary to allow for efficient workflow in getting animated storytelling on the screen, students in this course focus on previsualization, creating and texturing assets for camera, animating for camera, lighting and rendering in passes, and assembling shots in sequence to create effective storytelling. Prerequisite: ANIM 280.
ANIM 314 Facial Set-up and AnimationAnimated characters get much of their character from their faces. Design, style, texture, and expressive articulation all contribute toward more memorable animated storytelling. In this course, students explore all aspects of facial design, modeling, texturing, rigging and animation. Prerequisite: ANIM 280.
ANIM 318 Stop Motion IIBuilding on skills learned in Stop Motion I, students explore more advanced stop motion and clay animation production techniques. Topics include foam/latex build-up models, a survey of background construction techniques, basic casting, and further study in lighting and F/X. The course emphasizes art direction and project development. Prerequisite: ANIM 218.
ANIM 322 Acting for AnimatorsIn this course, students further their studies in animation by exploring acting and public speaking in team environments. Students act out their characters and complete drawings of motion studies, expressions and poses. Prerequisite: ANIM 202.
ANIM 330 Animation Layout and Character DesignThis course provides students with the background knowledge and practice methods necessary to plan and direct animation sequences with characters. Prerequisite: ANIM 250.
ANIM 332 2-D Character Animation IStudents gain a better sense of timing, staging and fluid movement while continuing to develop sequential drawing skills. Prerequisite: ANIM 312 or ANIM 313.
ANIM 333 3-D Character Animation IFocusing on expressive timing, staging and fluid movement in character animation, students create original, high quality animated segments in preparation for senior projects and portfolio quality work. Additional techniques are taught in facial expression, lip-synch, gymnastic stunts, two-handed object control and climbing. Prerequisite: ANIM 312 or ANIM 313.
ANIM 342 Digital Cel Animation I In this course, students study animation and its uses on the Internet. Students assess both the aesthetic and technical aspects of animation as they relate specifically to an online environment. Prerequisite: ANIM 202.
ANIM 350 Advanced Character Set-upThis course explores the basic principles of creating an animatable skeleton for a 3-D puppet, as applied to a series of anatomically different biped and quadruped characters. Students are assigned a prebuilt model to rig, explore advanced tools and apply them to various anatomical problems to find modeling and rigging solutions for believable character motion, and finally test the rigs with basic motion assignments. Prerequisite: ANIM 280.
ANIM 351 Advanced Digital Modeling This course emphasizes anatomical construction and digital re-creation of believable characters. Students develop and construct digital 3-D character models intended for animation. The course covers advanced topics in 3-D character design and modeling, with an emphasis on anatomy as it applies to predetermined movement requirements. Students explore the advanced sub-divisional, polygon and NURBS modeling tools as they pertain to believable biped and quadruped characters. Prerequisite: ANIM 280.
ANIM 352 2-D Effects AnimationApplying the motion attributes of observable physical phenomena, including those which are both organic figurative and inorganic non-figurative, students create 2-D animation effects such as fire, water and smoke in traditional pencil-drawn animations. Prerequisite: ANIM 312.
ANIM 385 Concept Development for AnimationStudents explore methods for cultivating original ideas suitable for production as a short animated film. Preliminary exercises lead to the development of a production-ready concept package including storyboard, script, animatic with sound, art direction samples and research. Prerequisite: ANIM 312 or ANIM 313.
ANIM 395 Group Project in 3-D AnimationWorking in small production teams, students in this course learn how to manage the production pipeline for a 3-D project. With the focus on working in a team environment to meet deadlines, students are expected to produce an animated film of 90-seconds duration or less. Prerequisite: ANIM 385 or VSFX 406.
ANIM 408 Senior Animation Project IAfter completing preparatory assignments, students create a cohesive animation work using their acquired skills to express their artistic vision. Prerequisite: ANIM 385.
ANIM 410 Digital Ink and PaintThis course allows students to strengthen existing animation skills by emphasizing illustrative style and technique. Through lectures and practice, students explore the influence of the visual arts in independent production and develop a personal aesthetic. Prerequisite: ANIM 312.
ANIM 411 Dynamic Simulation and Secondary MotionIn this course, students increase artistic expression and improve realistic movement by developing dynamic motion simulation techniques that extend the realism of 3-D animation. Prerequisite: ANIM 250 or VSFX 210.
ANIM 413 Animation Off-campus: TokyoThrough organized trips to cultural events and landmarks, students learn how to collect firsthand project reference material for their work. Through trips to animation studios, students also gain an understanding of the Japanese production environment and the nature of the Japanese animation market. Prerequisite: ANIM 312 or ANIM 313.
ANIM 426 Experimental AnimationStudents develop a unique sense of style and material as alternatives to formulated classical animation or digital graphics. Students employ imagery, objects and different media types to develop a method and use of media appropriate to the subject. Prerequisite: ANIM 270.
ANIM 432 2-D Character Animation IIBy interpreting a script and other given materials to determine character motivations and other unique traits of character personality, this course allows students to explore more advanced aspects of character animation. Topics addressed include sequence planning and pacing, subtle character gesture, and advanced action timing with emphasis on personal observation. Prerequisite: ANIM 332.
ANIM 433 3-D Character Animation IIBy interpreting a script and other given materials to determine character and motivations, students explore advanced aspects of 3-D character animation. Topics covered include sequence planning and pacing, subtle character gesture, and advanced action timing with emphasis on observation. Prerequisite: ANIM 333.
ANIM 440 2-D and 3-D CompositingStudents are challenged to integrate, both technically and aesthetically, 2-D and 3-D character and background elements in a project-based environment. Students master match-moving and compositing techniques, as well as exercise character animation and modeling skills. Prerequisite: ANIM 250.
ANIM 442 Digital Cel Animation IIIn this advanced course in 2-D digital animation, students use their knowledge of the media to produce a short animated film, learning how to incorporate sound and render the output for broadcast. Course emphasis is on contemporary aesthetics and animation appeal. Prerequisite: ANIM 342.
ANIM 444 Visiting Artist in AnimationFrom commercial and independent filmmakers to industry practitioners, this course offers students opportunity and insight into a visiting artist and animator's creative methodologies and production practices. Prerequisite: ANIM 385 or VSFX 406 or BCST 400.
ANIM 448 Senior Animation Project IIThis project class builds on the technical and aesthetic skill set of the advanced animation major. Through the exploration of projects, students continue to develop content delivery, story and technical mastery. Emphasis is placed on the identification and utilization of individual strengths in the context of a production environment. Prerequisite: ANIM 408.
ANIM 490 Animation PortfolioThis course prepares students for professional situations through the creation of individual demo reels, resumes, Web sites and portfolios and by emphasizing business structure. Through topics such as studio hierarchy, production bidding, media distribution, employee evaluation and professional growth, the course highlights many important aspects of business in order for students to attain and sustain a professional career. Prerequisite: ANIM 408 or ANIM 448.
ANIM 495 Special Topics in AnimationThe topic of this course varies from quarter to quarter. Each seminar focuses on various problems in the field of animation and allows the advanced student an opportunity to pursue individual or collaborative projects related to the subject of the course. Prerequisite: Permission of department chair.