Professionals in interactive design and game development fuse artistic and technical knowledge to design and develop digital and non-digital games, rich-media Internet and mobile applications, virtual and physical computing environments, and emerging forms of human/computer interaction.
Offering a true game design program, from concept through final production, SCAD is recognized as one of the top programs in the United States.
Students learn from a professionally-engaged and connected faculty, including award winners and experts in their fields who bring to the classroom years of experience in game development, game studies and interactive design.
Students develop their visual aesthetic by learning critical interactive design, conceptual, technical and analytical skills, and by achieving a mastery of industry-standard tools.
Students use the same high-end hardware and software used throughout the profession: a full motion capture lab, green screen and Cintiq displays; as well as Autodesk Maya, the Unreal game engine, Z Brush, 3ds Max, Photoshop, Illustrator, Premiere, After Effects, Flash, C++ and Actionscript.
Industry veterans frequently visit SCAD to interview students, review portfolios and give presentations. Recent visitors include representatives from Blizzard Entertainment, Electronic Arts, Lucas Arts and Activision.
The department participates annually in various interactive design and game development conferences including SIGGRAPH, GDC, Austin GDC and SXSW, among others. In 2009, SCAD students swept the SXSW Screenburn game design category.
SCAD's annual Game Developers eXchange hosts prominent game designers, artists, writers, game audio and level designers for a two-day conference that attracts hundreds of participants. In 2009, keynote speakers included Epic's Andrew Bains, indie developer Jason Rohrer and audio legend George "Fat Man" Sanger.